Place Yellow Unit on Horizontal Tunnel Position (HT-2).
Start Tunnel PBI.HT-2_SEWR.HT-2
Current Stack Sizes
HT-2 Yellow Units 1 of 2
Battle Strength
Yellow Player Strength = 4.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
YU-1(4)
Current Stack Sizes
HT-2 Yellow Units 1 of 2
Battle Strength
Yellow Player Strength = 4.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
YU-1(4)
Place Green Unit on Horizontal Tunnel Position (HT-2).
Finish Tunnel PBI.HT-2_SEWR.HT-2
Current Stack Sizes
HT-2 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Sewers.Horizontal Tunnel(x1.0):
GU-1(4)
1: Move Yellow Unit (YU-1) to Horizontal Tunnel Position (HT-2).
Complete Tunnel PBI.HT-2_SEWR.HT-2
Current Stack Sizes
HT-2 Yellow Units 1 of 2
Battle Strength
Green Player Strength = 4.0
Yellow Player Strength = 4.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
YU-1(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-1(4)
Current Battle Resolution
Battle would be a Minor Victory.
Yellow Player would take 2 Damage
Green Player would take 4 Damage
Place Green Unit on Horizontal Tunnel Position (HT-1).
Start Tunnel PBI.HT-1_WAND.HT-2
Current Stack Sizes
HT-2 Yellow Units 1 of 2
HT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 4.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
GU-2(4)
Yellow Player Strength = 4.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
YU-1(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-1(4)
Current Battle Resolution
Battle would be a Minor Victory.
Green Player would take 2 Damage
Yellow Player would take 4 Damage
Current Stack Sizes
HT-2 Yellow Units 1 of 2
HT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 4.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
GU-2(4)
Yellow Player Strength = 4.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
YU-1(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-1(4)
Current Battle Resolution
Battle would be a Minor Victory.
Green Player would take 2 Damage
Yellow Player would take 4 Damage
1: Move Green Unit (GU-2) to Horizontal Tunnel Position (HT-2).
Finish Tunnel PBI.HT-1_WAND.HT-2
Current Stack Sizes
HT-2 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Wanderings.Horizontal Tunnel(x1.0):
GU-2(4)
1: Move Yellow Unit (YU-1) to Horizontal Tunnel Position (HT-1).
Complete Tunnel PBI.HT-1_WAND.HT-2
Current Stack Sizes
HT-1 Yellow Units 1 of 2
Battle Strength
Green Player Strength = 4.0
Yellow Player Strength = 4.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
YU-1(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-1(4)
2.0 = Player on WAND.Horizontal Tunnel(x0.5):
GU-2(4)
Current Battle Resolution
Battle would be a Draw.
Both would take 2 Damage
Place Green Unit on Horizontal Tunnel Position (HT-2).
Start Tunnel PBII.HT-2_SEWR.HT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
GU-3(4)
Current Stack Sizes
HT-2 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
GU-3(4)
Place Green Unit on Horizontal Tunnel Position (HT-1).
Finish Tunnel PBII.HT-2_SEWR.HT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
8.0 = Player on Sewers.Horizontal Tunnel(x1.0):
GU-4(4), GU-1(4)
Place Yellow Unit on Horizontal Tunnel Position (HT-2).
Complete Tunnel PBII.HT-2_SEWR.HT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-2 Yellow Units 1 of 2
Battle Strength
Green Player Strength = 4.0
4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
GU-3(4)
Yellow Player Strength = 4.0
4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
YU-2(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-4(4)
Current Battle Resolution
Battle would be a Minor Victory.
Green Player would take 2 Damage
Yellow Player would take 4 Damage
Place Green Unit on Vertical Tunnel Position (VT-1).
Start Tunnel PBI.VT-1_MEET.VT-1
Current Stack Sizes
HT-1 Yellow Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 4.0
4.0 = Player on Player Base I.Vertical Tunnel(x1.0):
GU-5(4)
Yellow Player Strength = 4.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
YU-1(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-1(4)
2.0 = Player on WAND.Horizontal Tunnel(x0.5):
GU-2(4)
Current Battle Resolution
Battle would be a Minor Victory.
Green Player would take 2 Damage
Yellow Player would take 4 Damage
Current Stack Sizes
HT-1 Yellow Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 4.0
4.0 = Player on Player Base I.Vertical Tunnel(x1.0):
GU-5(4)
Yellow Player Strength = 4.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
YU-1(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-1(4)
2.0 = Player on WAND.Horizontal Tunnel(x0.5):
GU-2(4)
Current Battle Resolution
Battle would be a Minor Victory.
Green Player would take 2 Damage
Yellow Player would take 4 Damage
Place Green Unit on Vertical Tunnel Position (VT-1).
Finish Tunnel PBI.VT-1_MEET.VT-1
Current Stack Sizes
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Meeting of the Ways.Vertical Tunnel(x1.0):
GU-6(4)
Place Yellow Unit on Vertical Tunnel Position (VT-1).
Complete Tunnel PBI.VT-1_MEET.VT-1
Current Stack Sizes
HT-1 Yellow Units 1 of 2
VT-1 Green Units 1 of 2
VT-1 Yellow Units 1 of 2
Battle Strength
Green Player Strength = 8.0
4.0 = Player on Player Base I.Vertical Tunnel(x1.0):
GU-5(4)
Yellow Player Strength = 8.0
4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):
YU-1(4)
4.0 = Player on Player Base I.Vertical Tunnel(x1.0):
YU-3(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-1(4)
2.0 = Player on WAND.Horizontal Tunnel(x0.5):
GU-2(4)
2.0 = Player on MEET.Vertical Tunnel(x0.5):
GU-6(4)
Current Battle Resolution
Battle would be a Minor Victory.
Green Player would take 2 Damage
Yellow Player would take 4 Damage
Place Green Unit on Horizontal Tunnel Position (HT-1).
Start Tunnel PBII.HT-1_WAND.HT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-2 Yellow Units 1 of 2
HT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 4.0
8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
GU-7(4), GU-3(4)
Yellow Player Strength = 4.0
4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
YU-2(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-4(4)
Current Battle Resolution
Battle would be a Minor Victory.
Green Player would take 2 Damage
Yellow Player would take 4 Damage
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-2 Yellow Units 1 of 2
HT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 4.0
8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
GU-7(4), GU-3(4)
Yellow Player Strength = 4.0
4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
YU-2(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-4(4)
Current Battle Resolution
Battle would be a Minor Victory.
Green Player would take 2 Damage
Yellow Player would take 4 Damage
Place Green Unit on Horizontal Tunnel Position (HT-1).
Finish Tunnel PBII.HT-1_WAND.HT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
8.0 = Player on Wanderings.Horizontal Tunnel(x1.0):
GU-8(4), GU-2(4)
Place Yellow Unit on Horizontal Tunnel Position (HT-1).
Complete Tunnel PBII.HT-1_WAND.HT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-2 Yellow Units 1 of 2
HT-1 Green Units 1 of 2
HT-1 Yellow Units 1 of 2
Battle Strength
Green Player Strength = 8.0
8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
GU-7(4), GU-3(4)
Yellow Player Strength = 8.0
8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
YU-4(4), YU-2(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-4(4)
2.0 = Player on WAND.Horizontal Tunnel(x0.5):
GU-8(4)
Current Battle Resolution
Battle would be a Minor Victory.
Green Player would take 2 Damage
Yellow Player would take 4 Damage
Place Green Unit on Vertical Tunnel Position (VT-1).
Start Tunnel WAND.VT-1_XING.VT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
8.0 = Player on Wanderings.Horizontal Tunnel(x1.0):
GU-8(4), GU-2(4)
4.0 = Player on Wanderings.Vertical Tunnel(x1.0):
GU-9(4)
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
8.0 = Player on Wanderings.Horizontal Tunnel(x1.0):
GU-8(4), GU-2(4)
4.0 = Player on Wanderings.Vertical Tunnel(x1.0):
GU-9(4)
Place Green Unit on Vertical Tunnel Position (VT-1).
Finish Tunnel WAND.VT-1_XING.VT-1
Current Stack Sizes
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Crossings.Vertical Tunnel(x1.0):
GU-10(4)
Place Yellow Unit on Vertical Tunnel Position (VT-1).
Complete Tunnel WAND.VT-1_XING.VT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
VT-1 Yellow Units 1 of 2
Battle Strength
Green Player Strength = 4.0
8.0 = Player on Wanderings.Horizontal Tunnel(x1.0):
GU-8(4), GU-2(4)
4.0 = Player on Wanderings.Vertical Tunnel(x1.0):
GU-9(4)
Yellow Player Strength = 4.0
4.0 = Player on Wanderings.Vertical Tunnel(x1.0):
YU-5(4)
2.0 = Player on WAND.Horizontal Tunnel(x0.5):
GU-2(4)
2.0 = Player on WAND.Horizontal Tunnel(x0.5):
GU-8(4)
2.0 = Player on XING.Vertical Tunnel(x0.5):
GU-10(4)
Current Battle Resolution
Battle would be a Victory.
Green Player would take 2 Damage
Yellow Player would take 6 Damage
Place Green Unit on Vertical Tunnel Position (VT-1).
Start Tunnel PBII.VT-1_HELL.VT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-2 Yellow Units 1 of 2
HT-1 Green Units 1 of 2
HT-1 Yellow Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 8.0
8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
GU-7(4), GU-3(4)
4.0 = Player on Player Base II.Vertical Tunnel(x1.0):
GU-11(4)
Yellow Player Strength = 8.0
8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
YU-4(4), YU-2(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-4(4)
2.0 = Player on WAND.Horizontal Tunnel(x0.5):
GU-8(4)
Current Battle Resolution
Battle would be a Victory.
Green Player would take 2 Damage
Yellow Player would take 6 Damage
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-2 Yellow Units 1 of 2
HT-1 Green Units 1 of 2
HT-1 Yellow Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 8.0
8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
GU-7(4), GU-3(4)
4.0 = Player on Player Base II.Vertical Tunnel(x1.0):
GU-11(4)
Yellow Player Strength = 8.0
8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
YU-4(4), YU-2(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-4(4)
2.0 = Player on WAND.Horizontal Tunnel(x0.5):
GU-8(4)
Current Battle Resolution
Battle would be a Victory.
Green Player would take 2 Damage
Yellow Player would take 6 Damage
Place Green Unit on Vertical Tunnel Position (VT-1).
Finish Tunnel PBII.VT-1_HELL.VT-1
Current Stack Sizes
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Hell's Mouth.Vertical Tunnel(x1.0):
GU-12(4)
Place Yellow Unit on Vertical Tunnel Position (VT-1).
Complete Tunnel PBII.VT-1_HELL.VT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-2 Yellow Units 1 of 2
HT-1 Green Units 1 of 2
HT-1 Yellow Units 1 of 2
VT-1 Green Units 1 of 2
VT-1 Yellow Units 1 of 2
Battle Strength
Green Player Strength = 12.0
8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
GU-7(4), GU-3(4)
4.0 = Player on Player Base II.Vertical Tunnel(x1.0):
GU-11(4)
Yellow Player Strength = 12.0
8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):
YU-4(4), YU-2(4)
4.0 = Player on Player Base II.Vertical Tunnel(x1.0):
YU-6(4)
2.0 = Player on SEWR.Horizontal Tunnel(x0.5):
GU-4(4)
2.0 = Player on WAND.Horizontal Tunnel(x0.5):
GU-8(4)
2.0 = Player on HELL.Vertical Tunnel(x0.5):
GU-12(4)
Current Battle Resolution
Battle would be a Minor Victory.
Green Player would take 2 Damage
Yellow Player would take 4 Damage
Place Green Unit on Horizontal Tunnel Position (HT-1).
Start Tunnel MEET.HT-1_XING.HT-1
Current Stack Sizes
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Meeting of the Ways.Horizontal Tunnel(x1.0):
GU-13(4)
4.0 = Player on Meeting of the Ways.Vertical Tunnel(x1.0):
GU-6(4)
Current Stack Sizes
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Meeting of the Ways.Horizontal Tunnel(x1.0):
GU-13(4)
4.0 = Player on Meeting of the Ways.Vertical Tunnel(x1.0):
GU-6(4)
Place Green Unit on Horizontal Tunnel Position (HT-1).
Finish Tunnel MEET.HT-1_XING.HT-1
Current Stack Sizes
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Crossings.Horizontal Tunnel(x1.0):
GU-14(4)
4.0 = Player on Crossings.Vertical Tunnel(x1.0):
GU-10(4)
Place Yellow Unit on Horizontal Tunnel Position (HT-1).
Complete Tunnel MEET.HT-1_XING.HT-1
Current Stack Sizes
HT-1 Green Units 1 of 2
HT-1 Yellow Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 4.0
4.0 = Player on Meeting of the Ways.Horizontal Tunnel(x1.0):
GU-13(4)
4.0 = Player on Meeting of the Ways.Vertical Tunnel(x1.0):
GU-6(4)
Yellow Player Strength = 4.0
4.0 = Player on Meeting of the Ways.Horizontal Tunnel(x1.0):
YU-7(4)
2.0 = Player on MEET.Vertical Tunnel(x0.5):
GU-6(4)
2.0 = Player on XING.Horizontal Tunnel(x0.5):
GU-14(4)
Current Battle Resolution
Battle would be a Victory.
Green Player would take 2 Damage
Yellow Player would take 6 Damage
Place Green Unit on Horizontal Tunnel Position (HT-2).
Start Tunnel XING.HT-2_HELL.HT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
8.0 = Player on Crossings.Horizontal Tunnel(x1.0):
GU-14(4), GU-15(4)
4.0 = Player on Crossings.Vertical Tunnel(x1.0):
GU-10(4)
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
8.0 = Player on Crossings.Horizontal Tunnel(x1.0):
GU-14(4), GU-15(4)
4.0 = Player on Crossings.Vertical Tunnel(x1.0):
GU-10(4)
Place Green Unit on Horizontal Tunnel Position (HT-1).
Finish Tunnel XING.HT-2_HELL.HT-1
Current Stack Sizes
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Hell's Mouth.Horizontal Tunnel(x1.0):
GU-16(4)
4.0 = Player on Hell's Mouth.Vertical Tunnel(x1.0):
GU-12(4)
Place Yellow Unit on Horizontal Tunnel Position (HT-2).
Complete Tunnel XING.HT-2_HELL.HT-1
Current Stack Sizes
HT-2 Green Units 1 of 2
HT-2 Yellow Units 1 of 2
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 4.0
8.0 = Player on Crossings.Horizontal Tunnel(x1.0):
GU-14(4), GU-15(4)
4.0 = Player on Crossings.Vertical Tunnel(x1.0):
GU-10(4)
Yellow Player Strength = 4.0
4.0 = Player on Crossings.Horizontal Tunnel(x1.0):
YU-8(4)
2.0 = Player on XING.Vertical Tunnel(x0.5):
GU-10(4)
2.0 = Player on XING.Horizontal Tunnel(x0.5):
GU-14(4)
2.0 = Player on HELL.Horizontal Tunnel(x0.5):
GU-16(4)
Current Battle Resolution
Battle would be a Victory.
Green Player would take 2 Damage
Yellow Player would take 6 Damage
Current Stack Sizes
HT-1 Green Units 1 of 2
VT-1 Green Units 1 of 2
Battle Strength
Green Player Strength = 0.0
4.0 = Player on Hell's Mouth.Horizontal Tunnel(x1.0):
GU-16(4)
4.0 = Player on Hell's Mouth.Vertical Tunnel(x1.0):
GU-12(4)