Start Tunnel
Game Not Started

Place Yellow Unit on Horizontal Tunnel Position (HT-2).

Start Tunnel PBI.HT-2_SEWR.HT-2

Combat Calculations: Player Base I

Current Stack Sizes

HT-2 Yellow Units 1 of 2

Battle Strength

Yellow Player Strength = 4.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

YU-1(4)

Clipped image
Incomplete Tunnel
Game Not Started

Incomplete Tunnel PBI.HT-2_SEWR.HT-2

Combat Calculations: Player Base I

Current Stack Sizes

HT-2 Yellow Units 1 of 2

Battle Strength

Yellow Player Strength = 4.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

YU-1(4)

Clipped image
Finish Tunnel
Game Not Started

Place Green Unit on Horizontal Tunnel Position (HT-2).

Finish Tunnel PBI.HT-2_SEWR.HT-2

Combat Calculations: Sewers

Current Stack Sizes

HT-2 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Sewers.Horizontal Tunnel(x1.0):

GU-1(4)

Clipped image
Complete Tunnel
Game Not Started

1: Move Yellow Unit (YU-1) to Horizontal Tunnel Position (HT-2).

Complete Tunnel PBI.HT-2_SEWR.HT-2

Combat Calculations: Player Base I

Current Stack Sizes

HT-2 Yellow Units 1 of 2

Battle Strength

Green Player Strength = 4.0

Yellow Player Strength = 4.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

YU-1(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-1(4)

Current Battle Resolution

Battle would be a Minor Victory.

Yellow Player would take 2 Damage

Green Player would take 4 Damage

Clipped image
Start Tunnel 2
Game Not Started

Place Green Unit on Horizontal Tunnel Position (HT-1).

Start Tunnel PBI.HT-1_WAND.HT-2

Combat Calculations: Player Base I

Current Stack Sizes

HT-2 Yellow Units 1 of 2

HT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 4.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

GU-2(4)

Yellow Player Strength = 4.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

YU-1(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-1(4)

Current Battle Resolution

Battle would be a Minor Victory.

Green Player would take 2 Damage

Yellow Player would take 4 Damage

Clipped image
Incomplete Tunnel
Game Not Started

Incomplete Tunnel PBI.HT-1_WAND.HT-2

Combat Calculations: Player Base I

Current Stack Sizes

HT-2 Yellow Units 1 of 2

HT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 4.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

GU-2(4)

Yellow Player Strength = 4.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

YU-1(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-1(4)

Current Battle Resolution

Battle would be a Minor Victory.

Green Player would take 2 Damage

Yellow Player would take 4 Damage

Clipped image
Finish Tunnel 2
Game Not Started

1: Move Green Unit (GU-2) to Horizontal Tunnel Position (HT-2).

Finish Tunnel PBI.HT-1_WAND.HT-2

Combat Calculations: Wanderings

Current Stack Sizes

HT-2 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Wanderings.Horizontal Tunnel(x1.0):

GU-2(4)

Clipped image
Complete Tunnel 2
Game Not Started

1: Move Yellow Unit (YU-1) to Horizontal Tunnel Position (HT-1).

Complete Tunnel PBI.HT-1_WAND.HT-2

Combat Calculations: Player Base I

Current Stack Sizes

HT-1 Yellow Units 1 of 2

Battle Strength

Green Player Strength = 4.0

Yellow Player Strength = 4.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

YU-1(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-1(4)

2.0 = Player on WAND.Horizontal Tunnel(x0.5):

GU-2(4)

Current Battle Resolution

Battle would be a Draw.

Both would take 2 Damage

Clipped image
Start Tunnel PBII.HT-2_SEWR.HT-1
Game Not Started

Place Green Unit on Horizontal Tunnel Position (HT-2).

Start Tunnel PBII.HT-2_SEWR.HT-1

Combat Calculations: Player Base II

Current Stack Sizes

HT-2 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

GU-3(4)

Clipped image
Incomplete Tunnel
Game Not Started

Incomplete Tunnel PBII.HT-2_SEWR.HT-1

Combat Calculations: Player Base II

Current Stack Sizes

HT-2 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

GU-3(4)

Clipped image
Finish Tunnel PBII.HT-2_SEWR.HT-1
Game Not Started

Place Green Unit on Horizontal Tunnel Position (HT-1).

Finish Tunnel PBII.HT-2_SEWR.HT-1

Combat Calculations: Sewers

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

8.0 = Player on Sewers.Horizontal Tunnel(x1.0):

GU-4(4), GU-1(4)

Clipped image
Complete Tunnel PBII.HT-2_SEWR.HT-1
Game Not Started

Place Yellow Unit on Horizontal Tunnel Position (HT-2).

Complete Tunnel PBII.HT-2_SEWR.HT-1

Combat Calculations: Player Base II

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-2 Yellow Units 1 of 2

Battle Strength

Green Player Strength = 4.0

4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

GU-3(4)

Yellow Player Strength = 4.0

4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

YU-2(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-4(4)

Current Battle Resolution

Battle would be a Minor Victory.

Green Player would take 2 Damage

Yellow Player would take 4 Damage

Clipped image
Start Tunnel PBI.VT-1_MEET.VT-1
Game Not Started

Place Green Unit on Vertical Tunnel Position (VT-1).

Start Tunnel PBI.VT-1_MEET.VT-1

Combat Calculations: Player Base I

Current Stack Sizes

HT-1 Yellow Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 4.0

4.0 = Player on Player Base I.Vertical Tunnel(x1.0):

GU-5(4)

Yellow Player Strength = 4.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

YU-1(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-1(4)

2.0 = Player on WAND.Horizontal Tunnel(x0.5):

GU-2(4)

Current Battle Resolution

Battle would be a Minor Victory.

Green Player would take 2 Damage

Yellow Player would take 4 Damage

Clipped image
Incomplete Tunnel
Game Not Started

Incomplete Tunnel PBI.VT-1_MEET.VT-1

Combat Calculations: Player Base I

Current Stack Sizes

HT-1 Yellow Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 4.0

4.0 = Player on Player Base I.Vertical Tunnel(x1.0):

GU-5(4)

Yellow Player Strength = 4.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

YU-1(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-1(4)

2.0 = Player on WAND.Horizontal Tunnel(x0.5):

GU-2(4)

Current Battle Resolution

Battle would be a Minor Victory.

Green Player would take 2 Damage

Yellow Player would take 4 Damage

Clipped image
Finish Tunnel PBI.VT-1_MEET.VT-1
Game Not Started

Place Green Unit on Vertical Tunnel Position (VT-1).

Finish Tunnel PBI.VT-1_MEET.VT-1

Combat Calculations: Meeting of the Ways

Current Stack Sizes

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Meeting of the Ways.Vertical Tunnel(x1.0):

GU-6(4)

Clipped image
Complete Tunnel PBI.VT-1_MEET.VT-1
Game Not Started

Place Yellow Unit on Vertical Tunnel Position (VT-1).

Complete Tunnel PBI.VT-1_MEET.VT-1

Combat Calculations: Player Base I

Current Stack Sizes

HT-1 Yellow Units 1 of 2

VT-1 Green Units 1 of 2

VT-1 Yellow Units 1 of 2

Battle Strength

Green Player Strength = 8.0

4.0 = Player on Player Base I.Vertical Tunnel(x1.0):

GU-5(4)

Yellow Player Strength = 8.0

4.0 = Player on Player Base I.Horizontal Tunnel(x1.0):

YU-1(4)

4.0 = Player on Player Base I.Vertical Tunnel(x1.0):

YU-3(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-1(4)

2.0 = Player on WAND.Horizontal Tunnel(x0.5):

GU-2(4)

2.0 = Player on MEET.Vertical Tunnel(x0.5):

GU-6(4)

Current Battle Resolution

Battle would be a Minor Victory.

Green Player would take 2 Damage

Yellow Player would take 4 Damage

Clipped image
Start Tunnel PBII.HT-1_WAND.HT-1
Game Not Started

Place Green Unit on Horizontal Tunnel Position (HT-1).

Start Tunnel PBII.HT-1_WAND.HT-1

Combat Calculations: Player Base II

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-2 Yellow Units 1 of 2

HT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 4.0

8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

GU-7(4), GU-3(4)

Yellow Player Strength = 4.0

4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

YU-2(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-4(4)

Current Battle Resolution

Battle would be a Minor Victory.

Green Player would take 2 Damage

Yellow Player would take 4 Damage

Clipped image
Incomplete Tunnel
Game Not Started

Incomplete Tunnel PBII.HT-1_WAND.HT-1

Combat Calculations: Player Base II

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-2 Yellow Units 1 of 2

HT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 4.0

8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

GU-7(4), GU-3(4)

Yellow Player Strength = 4.0

4.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

YU-2(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-4(4)

Current Battle Resolution

Battle would be a Minor Victory.

Green Player would take 2 Damage

Yellow Player would take 4 Damage

Clipped image
Finish Tunnel PBII.HT-1_WAND.HT-1
Game Not Started

Place Green Unit on Horizontal Tunnel Position (HT-1).

Finish Tunnel PBII.HT-1_WAND.HT-1

Combat Calculations: Wanderings

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

8.0 = Player on Wanderings.Horizontal Tunnel(x1.0):

GU-8(4), GU-2(4)

Clipped image
Complete Tunnel PBII.HT-1_WAND.HT-1
Game Not Started

Place Yellow Unit on Horizontal Tunnel Position (HT-1).

Complete Tunnel PBII.HT-1_WAND.HT-1

Combat Calculations: Player Base II

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-2 Yellow Units 1 of 2

HT-1 Green Units 1 of 2

HT-1 Yellow Units 1 of 2

Battle Strength

Green Player Strength = 8.0

8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

GU-7(4), GU-3(4)

Yellow Player Strength = 8.0

8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

YU-4(4), YU-2(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-4(4)

2.0 = Player on WAND.Horizontal Tunnel(x0.5):

GU-8(4)

Current Battle Resolution

Battle would be a Minor Victory.

Green Player would take 2 Damage

Yellow Player would take 4 Damage

Clipped image
Start Tunnel WAND.VT-1_XING.VT-1
Game Not Started

Place Green Unit on Vertical Tunnel Position (VT-1).

Start Tunnel WAND.VT-1_XING.VT-1

Combat Calculations: Wanderings

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

8.0 = Player on Wanderings.Horizontal Tunnel(x1.0):

GU-8(4), GU-2(4)

4.0 = Player on Wanderings.Vertical Tunnel(x1.0):

GU-9(4)

Clipped image
Incomplete Tunnel
Game Not Started

Incomplete Tunnel WAND.VT-1_XING.VT-1

Combat Calculations: Wanderings

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

8.0 = Player on Wanderings.Horizontal Tunnel(x1.0):

GU-8(4), GU-2(4)

4.0 = Player on Wanderings.Vertical Tunnel(x1.0):

GU-9(4)

Clipped image
Finish Tunnel WAND.VT-1_XING.VT-1
Game Not Started

Place Green Unit on Vertical Tunnel Position (VT-1).

Finish Tunnel WAND.VT-1_XING.VT-1

Combat Calculations: Crossings

Current Stack Sizes

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Crossings.Vertical Tunnel(x1.0):

GU-10(4)

Clipped image
Complete Tunnel WAND.VT-1_XING.VT-1
Game Not Started

Place Yellow Unit on Vertical Tunnel Position (VT-1).

Complete Tunnel WAND.VT-1_XING.VT-1

Combat Calculations: Wanderings

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

VT-1 Yellow Units 1 of 2

Battle Strength

Green Player Strength = 4.0

8.0 = Player on Wanderings.Horizontal Tunnel(x1.0):

GU-8(4), GU-2(4)

4.0 = Player on Wanderings.Vertical Tunnel(x1.0):

GU-9(4)

Yellow Player Strength = 4.0

4.0 = Player on Wanderings.Vertical Tunnel(x1.0):

YU-5(4)

2.0 = Player on WAND.Horizontal Tunnel(x0.5):

GU-2(4)

2.0 = Player on WAND.Horizontal Tunnel(x0.5):

GU-8(4)

2.0 = Player on XING.Vertical Tunnel(x0.5):

GU-10(4)

Current Battle Resolution

Battle would be a Victory.

Green Player would take 2 Damage

Yellow Player would take 6 Damage

Clipped image
Start Tunnel PBII.VT-1_HELL.VT-1
Game Not Started

Place Green Unit on Vertical Tunnel Position (VT-1).

Start Tunnel PBII.VT-1_HELL.VT-1

Combat Calculations: Player Base II

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-2 Yellow Units 1 of 2

HT-1 Green Units 1 of 2

HT-1 Yellow Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 8.0

8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

GU-7(4), GU-3(4)

4.0 = Player on Player Base II.Vertical Tunnel(x1.0):

GU-11(4)

Yellow Player Strength = 8.0

8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

YU-4(4), YU-2(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-4(4)

2.0 = Player on WAND.Horizontal Tunnel(x0.5):

GU-8(4)

Current Battle Resolution

Battle would be a Victory.

Green Player would take 2 Damage

Yellow Player would take 6 Damage

Clipped image
Incomplete Tunnel
Game Not Started

Incomplete Tunnel PBII.VT-1_HELL.VT-1

Combat Calculations: Player Base II

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-2 Yellow Units 1 of 2

HT-1 Green Units 1 of 2

HT-1 Yellow Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 8.0

8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

GU-7(4), GU-3(4)

4.0 = Player on Player Base II.Vertical Tunnel(x1.0):

GU-11(4)

Yellow Player Strength = 8.0

8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

YU-4(4), YU-2(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-4(4)

2.0 = Player on WAND.Horizontal Tunnel(x0.5):

GU-8(4)

Current Battle Resolution

Battle would be a Victory.

Green Player would take 2 Damage

Yellow Player would take 6 Damage

Clipped image
Finish Tunnel PBII.VT-1_HELL.VT-1
Game Not Started

Place Green Unit on Vertical Tunnel Position (VT-1).

Finish Tunnel PBII.VT-1_HELL.VT-1

Combat Calculations: Hell's Mouth

Current Stack Sizes

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Hell's Mouth.Vertical Tunnel(x1.0):

GU-12(4)

Clipped image
Complete Tunnel PBII.VT-1_HELL.VT-1
Game Not Started

Place Yellow Unit on Vertical Tunnel Position (VT-1).

Complete Tunnel PBII.VT-1_HELL.VT-1

Combat Calculations: Player Base II

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-2 Yellow Units 1 of 2

HT-1 Green Units 1 of 2

HT-1 Yellow Units 1 of 2

VT-1 Green Units 1 of 2

VT-1 Yellow Units 1 of 2

Battle Strength

Green Player Strength = 12.0

8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

GU-7(4), GU-3(4)

4.0 = Player on Player Base II.Vertical Tunnel(x1.0):

GU-11(4)

Yellow Player Strength = 12.0

8.0 = Player on Player Base II.Horizontal Tunnel(x1.0):

YU-4(4), YU-2(4)

4.0 = Player on Player Base II.Vertical Tunnel(x1.0):

YU-6(4)

2.0 = Player on SEWR.Horizontal Tunnel(x0.5):

GU-4(4)

2.0 = Player on WAND.Horizontal Tunnel(x0.5):

GU-8(4)

2.0 = Player on HELL.Vertical Tunnel(x0.5):

GU-12(4)

Current Battle Resolution

Battle would be a Minor Victory.

Green Player would take 2 Damage

Yellow Player would take 4 Damage

Clipped image
Start Tunnel MEET.HT-1_XING.HT-1
Game Not Started

Place Green Unit on Horizontal Tunnel Position (HT-1).

Start Tunnel MEET.HT-1_XING.HT-1

Combat Calculations: Meeting of the Ways

Current Stack Sizes

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Meeting of the Ways.Horizontal Tunnel(x1.0):

GU-13(4)

4.0 = Player on Meeting of the Ways.Vertical Tunnel(x1.0):

GU-6(4)

Clipped image
Incomplete Tunnel
Game Not Started

Incomplete Tunnel MEET.HT-1_XING.HT-1

Combat Calculations: Meeting of the Ways

Current Stack Sizes

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Meeting of the Ways.Horizontal Tunnel(x1.0):

GU-13(4)

4.0 = Player on Meeting of the Ways.Vertical Tunnel(x1.0):

GU-6(4)

Clipped image
Finish Tunnel MEET.HT-1_XING.HT-1
Game Not Started

Place Green Unit on Horizontal Tunnel Position (HT-1).

Finish Tunnel MEET.HT-1_XING.HT-1

Combat Calculations: Crossings

Current Stack Sizes

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Crossings.Horizontal Tunnel(x1.0):

GU-14(4)

4.0 = Player on Crossings.Vertical Tunnel(x1.0):

GU-10(4)

Clipped image
Complete Tunnel MEET.HT-1_XING.HT-1
Game Not Started

Place Yellow Unit on Horizontal Tunnel Position (HT-1).

Complete Tunnel MEET.HT-1_XING.HT-1

Combat Calculations: Meeting of the Ways

Current Stack Sizes

HT-1 Green Units 1 of 2

HT-1 Yellow Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 4.0

4.0 = Player on Meeting of the Ways.Horizontal Tunnel(x1.0):

GU-13(4)

4.0 = Player on Meeting of the Ways.Vertical Tunnel(x1.0):

GU-6(4)

Yellow Player Strength = 4.0

4.0 = Player on Meeting of the Ways.Horizontal Tunnel(x1.0):

YU-7(4)

2.0 = Player on MEET.Vertical Tunnel(x0.5):

GU-6(4)

2.0 = Player on XING.Horizontal Tunnel(x0.5):

GU-14(4)

Current Battle Resolution

Battle would be a Victory.

Green Player would take 2 Damage

Yellow Player would take 6 Damage

Clipped image
Start Tunnel XING.HT-2_HELL.HT-1
Game Not Started

Place Green Unit on Horizontal Tunnel Position (HT-2).

Start Tunnel XING.HT-2_HELL.HT-1

Combat Calculations: Crossings

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

8.0 = Player on Crossings.Horizontal Tunnel(x1.0):

GU-14(4), GU-15(4)

4.0 = Player on Crossings.Vertical Tunnel(x1.0):

GU-10(4)

Clipped image
Incomplete Tunnel XING.HT-2_HELL.HT-1
Game Not Started

Incomplete Tunnel XING.HT-2_HELL.HT-1

Combat Calculations: Crossings

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

8.0 = Player on Crossings.Horizontal Tunnel(x1.0):

GU-14(4), GU-15(4)

4.0 = Player on Crossings.Vertical Tunnel(x1.0):

GU-10(4)

Clipped image
Finish Tunnel XING.HT-2_HELL.HT-1
Game Not Started

Place Green Unit on Horizontal Tunnel Position (HT-1).

Finish Tunnel XING.HT-2_HELL.HT-1

Combat Calculations: Hell's Mouth

Current Stack Sizes

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Hell's Mouth.Horizontal Tunnel(x1.0):

GU-16(4)

4.0 = Player on Hell's Mouth.Vertical Tunnel(x1.0):

GU-12(4)

Clipped image
Complete Tunnel XING.HT-2_HELL.HT-1
Game Not Started

Place Yellow Unit on Horizontal Tunnel Position (HT-2).

Complete Tunnel XING.HT-2_HELL.HT-1

Combat Calculations: Crossings

Current Stack Sizes

HT-2 Green Units 1 of 2

HT-2 Yellow Units 1 of 2

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 4.0

8.0 = Player on Crossings.Horizontal Tunnel(x1.0):

GU-14(4), GU-15(4)

4.0 = Player on Crossings.Vertical Tunnel(x1.0):

GU-10(4)

Yellow Player Strength = 4.0

4.0 = Player on Crossings.Horizontal Tunnel(x1.0):

YU-8(4)

2.0 = Player on XING.Vertical Tunnel(x0.5):

GU-10(4)

2.0 = Player on XING.Horizontal Tunnel(x0.5):

GU-14(4)

2.0 = Player on HELL.Horizontal Tunnel(x0.5):

GU-16(4)

Current Battle Resolution

Battle would be a Victory.

Green Player would take 2 Damage

Yellow Player would take 6 Damage

Clipped image
Made Tunnels
Game Not Started
Combat Calculations: Hell's Mouth

Current Stack Sizes

HT-1 Green Units 1 of 2

VT-1 Green Units 1 of 2

Battle Strength

Green Player Strength = 0.0

4.0 = Player on Hell's Mouth.Horizontal Tunnel(x1.0):

GU-16(4)

4.0 = Player on Hell's Mouth.Vertical Tunnel(x1.0):

GU-12(4)

Clipped image